<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>blogs:blogs</title><link>http://www.redherring.com/blogs/</link><description>blogs</description><language>en-us</language><image><url>http://www.redherring.com/logo/32.jpg</url><link>http://www.redherring.com/blogs/</link><title>blogs</title></image><copyright>RedHerring</copyright><managingEditor>managing_editor</managingEditor><webMaster>webmaster</webMaster><pubDate>Fri, 20 Nov 2009 15:01:06 GMT</pubDate><lastBuildDate>Fri, 20 Nov 2009 15:01:06 GMT</lastBuildDate><generator>BlogTronix RSS Generator v.1.0</generator><ttl>20</ttl><item><title>Emerging Media Trends| Youth and Technology, Part One: Cell-phones</title><link>http://www.redherring.com/blogs/26197</link><description><![CDATA[Do the common conceptions of today’s youth as text-crazed, twittering, social-networkers hold ground when compared to real figures?]]></description><content><![CDATA[<font id="tmpPasteIE"> 
<p><b><font size="2" face="MS Sans Serif">Do the common conceptions of today’s youth as text-crazed, twittering, social-networkers hold ground when compared to real figures?</font></b></p>
<p><font size="2" face="MS Sans Serif">It is obvious that cell-phone carriers and manufacturers target youth and households with youth in their marketing strategies&nbsp;- think "family share plan". And whether these marketing strategies are effective or not, certainly the right market is being targeted. According to non-profit, mobileyouth.org, there are currently 1.2 billion youth with cell-phones worldwide, spending thus far in 2009: $250 billion in the mobile market. </font></p>
<p><b><font size="2" face="MS Sans Serif">Despite the misconception that youth are the main consumers in the mobile market, this is not true... <i>yet</i>. </font></b></p>
<p><font size="2" face="MS Sans Serif">The Pew Internet Project reports that it is not youth who comprise the majority of cell-phone owners, but adults over the age of 18. However, the number of youth who own cell-phones is rapidly increasing to match the adult majority and may soon surpass it. In 2008, 77% of adults owned a cell-phone, compared to 71% of youth aged 12-17 (with the rate of growth in youth ownership far outweighing that of adult ownership). </font></p>
<p><font size="2" face="MS Sans Serif">Mind you, this does not imply "kiddy cell-phone" ownership. Youth are interested in smartphones, PDAs, and the trusted QWERTY keyboard&nbsp;- enhancing texting possibilities. According to Strategy Analytics, in the second quarter 2009 growth of a 20% annual rate has led to 43 million smartphone units reaching the U.S. </font></p>
<p><font size="2" face="MS Sans Serif">That is, smartphones accounted for 23% of all cell-phone sales in the first quarter of 2009, up from 17% the same quarter a year ago, according to market research company NPD Group. Sure, 23% is not even nearly half of all cell-phone sales, but the rate of smartphone sales is rapidly increasing. RIM, Canadian smartphone manufacturer Research in Motion, is thus far leading the smartphone trend with its 8300 series of Blackberries out-selling Apple iPhones in the first quarter of 2009. </font></p>
<div style="BORDER-BOTTOM: windowtext 1.5pt solid; BORDER-LEFT: medium none; PADDING-BOTTOM: 1pt; PADDING-LEFT: 0in; PADDING-RIGHT: 0in; BORDER-TOP: medium none; BORDER-RIGHT: medium none; PADDING-TOP: 0in">
<p style="BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING-BOTTOM: 0in; PADDING-LEFT: 0in; PADDING-RIGHT: 0in; BORDER-TOP: medium none; BORDER-RIGHT: medium none; PADDING-TOP: 0in"><b><font size="2" face="MS Sans Serif">But the question remains, why would a pre-teen even need a smartphone? What are youth using their cell-phones for?</font></b></p>
<p style="BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING-BOTTOM: 0in; PADDING-LEFT: 0in; PADDING-RIGHT: 0in; BORDER-TOP: medium none; BORDER-RIGHT: medium none; PADDING-TOP: 0in"><font size="2" face="MS Sans Serif"></font></p>
<p style="BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING-BOTTOM: 0in; PADDING-LEFT: 0in; PADDING-RIGHT: 0in; BORDER-TOP: medium none; BORDER-RIGHT: medium none; PADDING-TOP: 0in"><font size="2" face="MS Sans Serif">A study conducted by the NPD Group, in April 2009 indicates increased mobile phone usage in youth aged 4-14. This national study surveyed over 3,000 adults with youth in the household, the results of which showed that 46% of youth with cell-phones engage in text messaging, more so than making actual phone calls. </font></p>
<p style="BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING-BOTTOM: 0in; PADDING-LEFT: 0in; PADDING-RIGHT: 0in; BORDER-TOP: medium none; BORDER-RIGHT: medium none; PADDING-TOP: 0in"><font size="2" face="MS Sans Serif"></font></p>
<p style="BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING-BOTTOM: 0in; PADDING-LEFT: 0in; PADDING-RIGHT: 0in; BORDER-TOP: medium none; BORDER-RIGHT: medium none; PADDING-TOP: 0in"><font size="2" face="MS Sans Serif">So at least one conception does hold true: America’s youth are avid "texters". </font></p>
<p style="BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING-BOTTOM: 0in; PADDING-LEFT: 0in; PADDING-RIGHT: 0in; BORDER-TOP: medium none; BORDER-RIGHT: medium none; PADDING-TOP: 0in"><font size="2" face="MS Sans Serif"></font></p>
<p style="BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING-BOTTOM: 0in; PADDING-LEFT: 0in; PADDING-RIGHT: 0in; BORDER-TOP: medium none; BORDER-RIGHT: medium none; PADDING-TOP: 0in"><b><font size="2" face="MS Sans Serif">What then are the implications of a young nation of "texters"?</font></b></p>
<p style="BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING-BOTTOM: 0in; PADDING-LEFT: 0in; PADDING-RIGHT: 0in; BORDER-TOP: medium none; BORDER-RIGHT: medium none; PADDING-TOP: 0in"><font size="2" face="MS Sans Serif"></font></p>
<p style="BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING-BOTTOM: 0in; PADDING-LEFT: 0in; PADDING-RIGHT: 0in; BORDER-TOP: medium none; BORDER-RIGHT: medium none; PADDING-TOP: 0in"><font size="2" face="MS Sans Serif">Apparently, research has pointed concern in various directions. An article published in 2003 by the <i>Journal of Sleep Research</i>&nbsp; claimed that receiving text messages caused disturbances in sleep for half of the 16-year olds and one in three 13-year olds used in the study. Well, my simple suggestion to that: turn off the cell-phone at night. </font></p>
<p style="BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING-BOTTOM: 0in; PADDING-LEFT: 0in; PADDING-RIGHT: 0in; BORDER-TOP: medium none; BORDER-RIGHT: medium none; PADDING-TOP: 0in"><font size="2" face="MS Sans Serif"></font></p>
<p style="BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING-BOTTOM: 0in; PADDING-LEFT: 0in; PADDING-RIGHT: 0in; BORDER-TOP: medium none; BORDER-RIGHT: medium none; PADDING-TOP: 0in"><font size="2" face="MS Sans Serif">Frankly, various studies have been conducted, many involved with the cognitive functions of youth who frequently text (in other words, the ability of “texters” to process and store information in the brain and perform simple tasks). Results of such studies can be placed on a spectrum from "no scientific significance" to "alarming implications", but long-term effects, if any, are still unknown. </font></p>
<p style="BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING-BOTTOM: 0in; PADDING-LEFT: 0in; PADDING-RIGHT: 0in; BORDER-TOP: medium none; BORDER-RIGHT: medium none; PADDING-TOP: 0in"><font size="2" face="MS Sans Serif"></font></p></div>
<p><font size="2" face="MS Sans Serif">The Pew Internet Project is a subsidiary research group of The Pew Research Center, a nonpartisan effort in social research of the American Public. </font></p>
<p><font size="2" face="MS Sans Serif">Strategy Analytics is a consulting research company of over 30 years experience in the U.S. communication and entertainment markets.</font></p>
<p><font size="2" face="MS Sans Serif">The NPD Group is a global provider of consumer and retail market research for numerous industries, established in 1967. </font></p><br><br></font>]]></content><author>Anastasia Crosson</author><category>Mobile</category><comments>http://www.redherring.com/blogs/26197#0</comments><pubDate>Tue, 01 Sep 2009 16:31:52 GMT</pubDate><guid>http://www.redherring.com/blogs/26197</guid></item><item><title>Stroll Along Amie Street, to a Different iTune...</title><link>http://www.redherring.com/blogs/26165</link><description><![CDATA[Emerging media trends: Will breaking Apple Inc.'s hold on the music download market ever be plausible?]]></description><content><![CDATA[<font id="tmpPasteIE">
<p>Although dominant across industry latitudes, Apple Inc. is seeing its fair share of competition on all fronts of the company’s business. In most cases, Apple Inc. has been successful in silencing competitors. </p>
<p>In late July, speculation surrounded Apple Inc.’s rejection of the Google Voice app for the iPhone – which Google Inc. had planned to make available through the iPhone app store. Exclusive iPhone carrier AT&amp;T was rumored to have initiated the block to the Google Voice app, as this application would have allowed for free text messaging and cheaper international calling that would cut into the carrier’s billing to customers. However, Apple Inc. made the ultimate decision, for reasons still unknown. In this case, Apple Inc. quelled competition from Google Inc.’s application developers. A year prior, July of 2008, Apple Inc. pursued Psystar Inc. in court for its manufacturing of alleged “Macbook clones”, laptops Psystar Inc. had manufactured to run on Apple Inc.’s operating system Mac OS X 10.5. The litigation against Psystar Inc. for copyright and software licensing infringement is currently ongoing, but Apple Inc. is surely winning this legal battle. Again, Apple Inc. successfully quelled competition. </p>
<p>Apple Inc. has experienced the greatest amount of competition in its business of music downloads, and yet still managed to control most of the market share. This can be attributed to Apple Inc.’s iTunes store and mp3 players – the iPod, iPod touch, and Shuffle. With such a hold on the music download market, will “download-ers” ever have an alternative to iTunes.com – an alternative to downloading from <em>one</em> site for <em>one</em> price? </p>
<p>Competition has came-and-went in the music download and file share market, but one site, amiestreet.com, may be here to stay. What sets amiestreet.com apart from the one-hit-wonders in the music download and file-share market? Its business model. Music is sold on amiestreet.com at a price scaled per song, ranging from free for new releases to $0.98 cents a pop for the most popular downloads (note, that even the most expensive songs are still a cent less than the iTunes standard price of $0.99 cents). According to Amie Street Inc. CEO Elliott Breece, amiestreet.com works to “innovate at the business model level”. Although songs are cheaper to download than iTunes <em><a href="http://amiestreet.com/page/how-it-works">arbitrary price of $0.99 cents</a>, </em>Amie Street Inc. contracts with many artists directly, with the artist receiving roughly 70% of download profits, and amiestreet.com retaining 30%. So, says Breece, “There is never a point for a loss.” </p>
<p>This is drastically different from the so-called business models of past contenders in the music download and file share market. The once popular Napster.com and Limewire are much avoided due to the rampant prosecution of music aficionados who download from them – since neither promises legal license for its content, which is in fact rarely the case. Neither is amiestreet.com a peer-to-peer file sharing site, like thepiratebay.org which may be shut down in the near future due to an ongoing case against the four principle operators charged with infringement of copyright law (<a href="http://www.theregister.co.uk/2009/08/11/pirate_bay_down/">In&nbsp;breaking news today</a>, thepiratebay.org may be seeing its short lived stint in the music download market end; Restriction to the site has been reported. This may be due to the Dutch court ruling on Monday, when authorities temporarily banned the site in the Netherlands.). The legality of amiestreet.com’s business operations places this music download site in a boat apart. </p>
<p>When the music download market seems laden with lawsuits, all of which are filed against sites contending for iTunes.com’s market share – amiestreet.com may prove to be the legal download alternative music fans are looking for. Currently, amiestreet.com does not offer as much content as iTunes.com, and in fact most of the content on the site is from independent or upcoming-from-obscurity artists. Although convincing major labels to enter licensing agreements with amiestreet.com is, according to CEO Elliott Breece, “a hurdle”, he also makes clear that, “That’s our goal, to patent as much content as possible.” With the growth seen in just 3 years since the site’s founding in 2006, more content, including mainstream content appears inevitable. Also, Amie Street Inc.’s ventures into promoting music events increase the popularity for amiestreet.com with artists, record labels, and event-goers alike – creating just the right traction the site needs to jump over the music industry’s “hurdle”. </p></font>]]></content><author>Anastasia Crosson</author><category>Media</category><comments>http://www.redherring.com/blogs/26165#0</comments><pubDate>Tue, 11 Aug 2009 15:10:40 GMT</pubDate><guid>http://www.redherring.com/blogs/26165</guid></item><item><title>HIT: Where Healthcare meets Technology</title><link>http://www.redherring.com/blogs/26151</link><description><![CDATA[The buzz surrounding healthcare IT and highlights of healthcare IT provider, Cerner Corp.]]></description><content><![CDATA[<font id="tmpPasteIE">
<p><font size="2" face="MS Sans Serif">The nation is a-buzz with health care reform, and the buzz has found its way into the healthcare technology industry. A cornerstone element to the Obama administration’s plans for healthcare reform is the national digitization of medical records. Already, the Administration has invested $19 billion dollars in the effort. This task requires the industry expertise of companies specializing in Healthcare Information Technology – companies like Cerner Corp.</font></p>
<p><font size="2" face="MS Sans Serif"></font></p>
<p><font size="2" face="MS Sans Serif">Proponents of health care reform claim that the computerized medical records will promote patient safety and will be cost-effective for both hospitals and patients.</font> <font size="2" face="MS Sans Serif">According to the National Business group on health, 98,000 preventable hospital deaths occur in the U.S. annually, as a result of inadequate Healthcare Information Technology (HIT) systems. At present, health providers use of undeveloped or obsolete HIT systems also cause thousands of preventable medical errors each year. The Institute of Medicine reports that the loss of income, disability and health care costs that thousands of patients then face as a result of these errors can cost up to $29 billion dollars annually. </font></p>
<p><font size="2" face="MS Sans Serif">Support for the digitization of medical records within the health care industry puts Cerner Corp. at an advantage. As a leader in Health Information Technology, company growth is not only anticipated, but inevitable. Since January, health care sector stocks have faired better than the overall broader market. Cerner Corp., traded on the Nasdaq-100 index, is just one company included in the recent health-care services earnings. </font></p>
<p><font size="2" face="MS Sans Serif">Cerner Corp. is welcoming support for its HIT solutions from the technology industry as well. In late 2008, Silicon Valley based Cisco Systems Inc., a publicly traded pioneer in networking and internet solutions, opened an on-site primary care health facility. Cerner Corp. manages the administrative services for the $38 million dollar facility, including maintenance of employee’s electronic health records. </font></p>
<p><font size="2" face="MS Sans Serif">Cerner Corp. is at the cusp of where health care meets technology. Look out for Cerner Corp. in the upcoming days. Q2 2009 earnings are to be released on July 29. </font></p></font>]]></content><author>Anastasia Crosson</author><category>Misc</category><comments>http://www.redherring.com/blogs/26151#0</comments><pubDate>Tue, 28 Jul 2009 15:45:26 GMT</pubDate><guid>http://www.redherring.com/blogs/26151</guid></item><item><title>Listen Up</title><link>http://www.redherring.com/blogs/26111</link><description><![CDATA[Able Planet's PS500MM headset offers up a solid aural experience.]]></description><content><![CDATA[<meta http-equiv="CONTENT-TYPE" content="text/html; charset=utf-8"><title></title><meta name="GENERATOR" content="StarOffice 8 ASUS Edition (Win32)"><style type="text/css">
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<p style="margin-bottom: 0in;">With a good chunk of gaming taking
place online, a decent headset with a microphone is a necessary tool
for any gamer. 
</p>

<p style="margin-bottom: 0in;">Able Planet's PS500MM headphones are
aimed squarely at anyone with a need for a decent and affordable
headset, though some gamers may find better options elsewhere. 
</p>

<p style="margin-bottom: 0in;">The headphones themselves are rather
comfortable, and the microphone works well. The audio quality is
great, with Able Planet's LINX AUDIO technology delivering crisp
sound. 
</p>

<p style="margin-bottom: 0in;">There are some smaller gripes, though.
The microphone has to be twisted up if you want it out of the way,
which feels a bit odd, especially when other headsets offer a turning
mic for easy adjustments. 
</p>

<p style="margin-bottom: 0in;">And, while the wire isn't short, it
could certainly be a bit longer. If anyone is using this headset for
general multimedia purposes, it poses no problem, but anything
involving the TV may result in sitting cross-legged in the middle of
the living room. Suitable for PC gaming, but when it comes to
consoles, not so much. 
</p>

<p style="margin-bottom: 0in;">However, the relatively cheap price tag
makes it a good starter buy for anyone needing a headset. 
</p>

<p style="margin-bottom: 0in;"><br>
</p>
]]></content><author>Michael Lee</author><category>Gaming</category><category>Gadgets</category><category>Hardware</category><comments>http://www.redherring.com/blogs/26111#0</comments><pubDate>Thu, 09 Jul 2009 11:38:37 GMT</pubDate><guid>http://www.redherring.com/blogs/26111</guid></item><item><title>Gmail BETA, see ya lata</title><link>http://www.redherring.com/blogs/26104</link><description><![CDATA[Google’s gmail will no longer bear its “BETA” label]]></description><content><![CDATA[<p>&nbsp;</p><p>In a day where an app on a handheld device enables one to retrieve
email from nearly any remote location, computer access is no longer
necessary. Google, however, recognizes that for some a retreat to the familiar <span style="font-style: italic;">is</span> necessary. <br></p><p>As of today, Google’s gmail will no longer bear its “BETA” label. Google search is the most used search engine, but will Google’s Gmail become the standard for email? Will this new transition from Gmail BETA have an effect on becoming this standard? </p><p>Whether or not this new standard is set, Google has creatively developed a solution for nostalgic Gmail users to have a <a href="http://gmailblog.blogspot.com/2009/07/gmail-leaves-beta-launches-back-to-beta.html">“BETA” sticker</a> next to the familiar Google logo.&nbsp; For those looking to retreat further down memory lane, skip the Gmail app on your handheld and log in on your PC.&nbsp; &nbsp;<br></p><br><br><br>]]></content><author>Anastasia Crosson</author><category>Internet and Media</category><comments>http://www.redherring.com/blogs/26104#0</comments><pubDate>Tue, 07 Jul 2009 13:06:03 GMT</pubDate><guid>http://www.redherring.com/blogs/26104</guid></item><item><title>Bada Bing, Bada Boom?</title><link>http://www.redherring.com/blogs/26077</link><description><![CDATA[Microsoft's Bing gets some traction in online search, according to the numbers in from ComScore.]]></description><content><![CDATA[After only a couple of weeks since its debut and a mult-imillion dollar prime-time ad campaign it seems clear that Microsoft's new Bing.com search engine is gaining some serious traction with the latest online search stats, well that is according to the numbers just in from ComScore's VP Mike Hurt.<br><br>Microsoft's share in 'search' has gone from 9.1 percent to 11.1 percent, not exactly an earth shattering gain, but in a five day period it is moving in the right direction for the Redland based behemoth.<br><br>I'm sure that Bing's 'newness' is a factor with the increased curiosity and no doubt users are intrigued by the new three column layout, but in terms of search results Google still brings up way more answers. Either way, it will no doubt cause some stirring with online advertisers and it will certainly prod Yahoo, the world's number two search tool, to perhaps pay a bit more attention.<br><br>The reality is that Google is so familiar to most internet users that unless it falls off the earth some time soon, it is unlikely to be dethroned as the defacto go-to search engine, no matter how much the competition try to spruce up their respective sites. The fact is, Google is simple and straight forward to use and users are familiar with the flush left 'craigslistesque' minimalism of it's layout. It just works.<br><br>Microsoft's stock closed up slightly today at $22.08 per share. Google meanwhile closed down $3.15 or 0.72 percent at $435.62.<br>]]></content><author>mark selfe</author><category>Internet</category><category>Internet and Media</category><comments>http://www.redherring.com/blogs/26077#0</comments><pubDate>Tue, 09 Jun 2009 13:30:27 GMT</pubDate><guid>http://www.redherring.com/blogs/26077</guid></item><item><title>Calpers to Pump Up PE Stake?</title><link>http://www.redherring.com/blogs/26075</link><description><![CDATA[The nation's largest pension fund is mulling a 40 percent increase in its private equity investments, according to a report.]]></description><content><![CDATA[<font id="tmpPasteIE">
<p style="LINE-HEIGHT: 15pt">The nation's largest pension fund is mulling a 40 percent increase in its private equity investments, according to a report. </p>
<p style="LINE-HEIGHT: 15pt">The California Public Employees Retirement System is among many in buyouts who see buying opportunities in beaten-down prices.</p>
<p style="LINE-HEIGHT: 15pt">The Reuters report said that the pension fund giant is meeting next week to vote on a plan that would bump up its fund for corporate buyouts and venture capital to 14 percent from 10 percent. </p>The Calpers fund now stands at $22.8 billion, or 13 percent of its funds under management, according to the report. The proposed boost in the fund could add as much as $5 billion in funding to the category.</font>]]></content><author>Scott Martin</author><category /><comments>http://www.redherring.com/blogs/26075#0</comments><pubDate>Tue, 09 Jun 2009 12:03:06 GMT</pubDate><guid>http://www.redherring.com/blogs/26075</guid></item><item><title>Peripheral Madness</title><link>http://www.redherring.com/blogs/26072</link><description><![CDATA[The living room is a jungle of plastic and wires – I say enough already.]]></description><content><![CDATA[<meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="ProgId" content="Word.Document"><meta name="Generator" content="Microsoft Word 10"><meta name="Originator" content="Microsoft Word 10"><link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CADMINI%7E1.DAS%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"><o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="stockticker"></o:smarttagtype><!--[if gte mso 9]><xml>
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<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">With the Wheel, the Zapper, the Balance Board, and
soon-to-be-released MotionPlus on the Wii (not to mention innumerable
third-party peripherals), the thought of another add-on makes me balk. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">But another device is exactly what Nintendo plans to
release. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Nintendo President and CEO Satoru Iwata announced the Wii
Vitality Sensor at the company’s E3 press conference, a device that measures a
person’s pulse and will somehow help in relieving stress. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Not much else information was shared, but I think the
general consensus was the same: not interested. Who needs to dedicate more
space, and more money, to another piece of plastic?</p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">And it’s not only Nintendo who’s guilty of this. <st1:stockticker>DDR</st1:stockticker>
plants a dance mat in the room. Rock Band and Guitar Hero take up space with
plastic instruments. DJ Hero will add a plastic turntable. Tony Hawk: Ride
brings with it a skateboard peripheral. Sony already has the Eye Toy, but plans
to release a motion-sensing wand to go along with it as well. Microsoft’s
Project Natal is a while away, but will still vie for that precious TV-top
space that the Wii Sensor Bar currently occupies in many households. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">It doesn’t stop there, either. The list goes on in a tangled
mess of plastic, wires, and dongles that makes my head spin. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Developers understandably want to immerse the player in
their games, but it’s starting to get ridiculous. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">I think I share the sentiment of many gamers when I cry:
Enough with the peripherals! </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

]]></content><author>Michael Lee</author><category>Gaming</category><category>Gadgets</category><category>Internet</category><category>Media</category><comments>http://www.redherring.com/blogs/26072#0</comments><pubDate>Mon, 08 Jun 2009 13:04:40 GMT</pubDate><guid>http://www.redherring.com/blogs/26072</guid></item><item><title>Wii Storage Strengthens Strong Bad Sales</title><link>http://www.redherring.com/blogs/26005</link><description><![CDATA[At least one company is feeling the love because of Nintendo’s Wii storage solution – Telltale’s Strong Bad sees stronger sales.]]></description><content><![CDATA[<meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="ProgId" content="Word.Document"><meta name="Generator" content="Microsoft Word 10"><meta name="Originator" content="Microsoft Word 10"><link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CADMINI%7E1.DAS%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"><!--[if gte mso 9]><xml>
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<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">It took Nintendo long enough to release a storage solution
for the Wii, but at least results are coming in a little faster. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Following Nintendo’s announcement that it would let gamers
launch games directly from their SD cards, Telltale has revealed that sales
have doubled for the Strong Bad’s Cool Game for Attractive People titles on
WiiWare. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">The point-and-click adventure game was released in 5
episodes since last August. While the titular character has a strong following,
5 episodes eats up a lot of the Wii’s precious storage space, which may have
deterred many from downloading the titles. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">However, the boost in sales for the generally well-received
games is promising. With the obstacle of storage limitations out of the way,
this may lead to more episodic games appearing on the service – a boon for
point-and-click enthusiasts who saw their beloved genre all but die out in the
90s. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">The expanded space also means that developers may push to
make bigger games for WiiWare without having to worry about block usage. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

]]></content><author>Michael Lee</author><category>Gaming</category><category>Internet</category><category>Media</category><comments>http://www.redherring.com/blogs/26005#0</comments><pubDate>Thu, 09 Apr 2009 15:02:17 GMT</pubDate><guid>http://www.redherring.com/blogs/26005</guid></item><item><title>Amazon Sells Xbox Live Games</title><link>http://www.redherring.com/blogs/25997</link><description><![CDATA[No more leftover points – just buy XBLA games off Amazon.]]></description><content><![CDATA[<meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="ProgId" content="Word.Document"><meta name="Generator" content="Microsoft Word 10"><meta name="Originator" content="Microsoft Word 10"><link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CADMINI%7E1.DAS%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"><!--[if gte mso 9]><xml>
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<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Buying games for Xbox Live doesn’t have to be a hassle
anymore. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Amazon.com is now selling Xbox Live Arcade games on its <a href="http://www.amazon.com/b/?node=979417011">site</a> – the best part is that
gamers only need to pay what the game costs. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">On the Xbox 360, players have to buy set Microsoft Points,
which leads to point crumbs here and there. From a business standpoint, it
makes sense: force the consumer to buy more points than they need (more often
than not), leaving them with a useless dollar or two. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Microsoft has already collected the money, so the consumer
can either just leave the change to go to waste or spend <em>more</em> money to
buy another game, to the annoyance of many a gamer. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Amazon’s service allows one to pay exact change for a game
code, which can be redeemed for the game on the system itself. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Seems like a good, money-saving alternative to buying games
directly off XBLA. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Now if only Amazon will do the same for Nintendo’s Wii Shop…</p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

]]></content><author>Michael Lee</author><category>Gaming</category><category>Internet</category><category>Media</category><comments>http://www.redherring.com/blogs/25997#0</comments><pubDate>Wed, 08 Apr 2009 14:10:07 GMT</pubDate><guid>http://www.redherring.com/blogs/25997</guid></item><item><title>GDC 09 Keynote: What About Wii?</title><link>http://www.redherring.com/blogs/25962</link><description><![CDATA[Announcements made during Satoru Itawa's keynote touched on both systems, but it seems like the Wii got the short end of the stick.]]></description><content><![CDATA[<meta http-equiv="CONTENT-TYPE" content="text/html; charset=utf-8"><title></title><meta name="GENERATOR" content="StarOffice 8 ASUS Edition (Win32)"><style type="text/css">
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<p style="margin-bottom: 0in;"><br>
</p>
<p style="margin-bottom: 0in;">Besides going in depth about legendary
game designer Shigeru Miyamoto's approach to conceptualizing and
developing games, Nintendo President Satoru Iwata also made a few big
announcements. 
</p>

<p style="margin-bottom: 0in;">While he announced a storage option and
a new downloadable service for the Wii, the system got very little
love on the software front. 
</p>

<p style="margin-bottom: 0in;">The only game he really showed off was
a WiiWare title, Rock 'N' Roll Climber, which utilizes the Wii
Remote, Nunchuck, and Wii Balance Board to simulate rock climbing.
Although interesting in concept, what was shown of the product on
stage seemed a little shaky and looked pretty rudimentary. 
</p>

<p style="margin-bottom: 0in;">Other than that, any other title simply
got a brief mention. Iwata touched on a few Final Fantasy offerings,
such as Final Fantasy Crystal Chronicles: My Life as a Darklord (a
follow up to last year's My Life as a King) and Final Fantasy IV: The
After Years. He also mentioned some of the titles on the Virtual
Console Arcade, but all of these were just that: mentions. 
</p>

<p style="margin-bottom: 0in;">Bigger Wii-related announcements, such
as Wii Motion Plus or a new game in one of Nintendo's long-running
series, were nowhere to be found.</p>

<p style="margin-bottom: 0in;">Meanwhile, the DS got more love, with a
 video on Rhythm Heaven, demonstrations on some DSi Ware offerings,
such as WarioWare Snapped, and the reveal of a new Zelda title, The
Legend of Zelda: Spirit Tracks. 
</p>

<p style="margin-left: 0.01in; margin-bottom: 0in;">That last game
follows the same art style as Wind Waker and Phantom Hourglass, and
will most likely feature the same gameplay as the latter. 
</p>

<p style="margin-left: 0.01in; margin-bottom: 0in;">Not that the
keynote wasn't enjoyable or good – Iwata brought up some
interesting insights about game development, particularly when
talking about Miyamoto's approach – but I definitely would have
liked to see something more when it comes to Wii's software lineup,
especially considering that sales of the system have been
consistently declining in Japan. 
</p>

<p style="margin-left: 0.01in; margin-bottom: 0in;">The DS already has
an incredible lineup (these past two weeks alone saw excellent title
after excellent title) – it's the Wii that most hardcore gamers are
concerned about. While there are numerous promising games coming up,
it would've helped if Nintendo threw a little more weight behind its
little white money-making machine. 
</p>
<p style="margin-left: 0.01in; margin-bottom: 0in;"><br>
</p>

]]></content><author>Michael Lee</author><category>Gaming</category><category>Internet</category><category>Media</category><comments>http://www.redherring.com/blogs/25962#0</comments><pubDate>Wed, 25 Mar 2009 17:50:23 GMT</pubDate><guid>http://www.redherring.com/blogs/25962</guid></item><item><title>Steam Vaporizes DRM and Piracy</title><link>http://www.redherring.com/blogs/25953</link><description><![CDATA[Steam’s added anti-piracy measure does away with DRM.]]></description><content><![CDATA[<meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="ProgId" content="Word.Document"><meta name="Generator" content="Microsoft Word 10"><meta name="Originator" content="Microsoft Word 10"><link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CADMINI%7E1.DAS%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"><o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="stockticker"></o:smarttagtype><!--[if gte mso 9]><xml>
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<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Valve is introducing something to its <a href="http://store.steampowered.com/">Steam</a> PC Platform that will hopefully
curb piracy while avoiding the unpleasant task of saddling customers with
useless DRM. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">The new feature to grace Steamworks, Valve’s free suite of
publishing and development tools, is the Custom Executable Generation (<st1:stockticker>CEG</st1:stockticker>)
technology. <st1:stockticker>CEG</st1:stockticker> makes a unique copy of the
game for each user without imposing install limits or the need to install root
kits on the computer. The unique signature essentially makes it harder to
pirate the game without punishing the consumer. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">If it proves as effective as it sounds, <st1:stockticker>CEG</st1:stockticker>
will generate a win-win situation for both the game company and the consumer. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">EA’s debacle with <a href="http://www.redherring.com/blogs/24844">Spore</a>’s <a href="http://www.redherring.com/blogs/25071">DRM</a> last fall shows that
trying to stop piracy should never come before customer satisfaction,
especially if the methods don’t end up doing a whole lot anyways. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Valve has also added support for in-game downloadable
content and matchmaking, which should make PC games that much more enjoyable. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

]]></content><author>Michael Lee</author><category>Gaming</category><category>Internet</category><category>Media</category><comments>http://www.redherring.com/blogs/25953#0</comments><pubDate>Tue, 24 Mar 2009 17:24:43 GMT</pubDate><guid>http://www.redherring.com/blogs/25953</guid></item><item><title>More Sports Madness Online Please</title><link>http://www.redherring.com/blogs/25932</link><description><![CDATA[Why is March Madness still the only free, live online major sports event in the U.S.? Is anyone other than CBS paying attention?]]></description><content><![CDATA[<meta style="" http-equiv="Content-Type" content="text/html; charset=utf-8"><meta style="" name="ProgId" content="Word.Document"><meta style="" name="Generator" content="Microsoft Word 11"><meta style="" name="Originator" content="Microsoft Word 11"><link style="" rel="File-List"><!--[if gte mso 9]><xml> Normal 0 false false false MicrosoftInternetExplorer4 </xml><![endif]--><!--[if gte mso 9]><xml> </xml><![endif]--><!--[if !mso]><object classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id=ieooui></object> <style> st1\:*{behavior:url(#ieooui) } </style> <![endif]--><style style=""> <!-- /* Font Definitions */ @font-face {font-family:Verdana; panose-1:2 11 6 4 3 5 4 4 2 4; mso-font-charset:0; mso-generic-font-family:swiss; mso-font-pitch:variable; mso-font-signature:-1593833729 1073750107 16 0 415 0;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:""; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:9.0pt; mso-bidi-font-size:12.0pt; font-family:Verdana; mso-fareast-font-family:"Times New Roman"; mso-bidi-font-family:"Times New Roman";} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --> </style><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} </style> <![endif]--> <p style=""><meta style="" http-equiv="Content-Type" content="text/html; charset=utf-8"><meta style="" name="ProgId" content="Word.Document"><meta style="" name="Generator" content="Microsoft Word 11"><meta style="" name="Originator" content="Microsoft Word 11"><link style="" rel="File-List"><!--[if gte mso 9]><xml> Normal 0 false false false MicrosoftInternetExplorer4 </xml><![endif]--><!--[if gte mso 9]><xml> </xml><![endif]--><!--[if !mso]><object classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id=ieooui></object> <style> st1\:*{behavior:url(#ieooui) } </style> <![endif]--><style style=""> <!-- /* Font Definitions */ @font-face {font-family:Verdana; panose-1:2 11 6 4 3 5 4 4 2 4; mso-font-charset:0; mso-generic-font-family:swiss; mso-font-pitch:variable; mso-font-signature:-1593833729 1073750107 16 0 415 0;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:""; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:9.0pt; mso-bidi-font-size:12.0pt; font-family:Verdana; mso-fareast-font-family:"Times New Roman"; mso-bidi-font-family:"Times New Roman";} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --> </style><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} </style> <![endif]--> </p><p style="">The 71<sup style="">st</sup> annual NCAA Division 1 Men’s Basketball Championship kicks off in earnest today. </p> <p style=""> </p> <p style="">The tournament, nicknamed March Madness for its improbable endings, wild shots, shocking upsets, and noisy pageantry, will be carried live on the Internet for the fifth year in a row. Good!</p> <p style=""> </p> <p style="">And it will be available free of charge for the fourth year in a row. Great!</p> <p style=""> </p> <p style="">But for sports junkies, emotions are mixed. How come none of the other major sports offer free, live events online? Even college football and fledgling sports charge for online access to live events.</p> <p style=""> </p> <p style="">Fellow sports fan Fred Boxa, principal analyst with IBB Consulting, says that March Madness is a unique event with an unusual business profile so it would be tough for other sports to emulate its online success.</p> <p style=""> </p> <p style="">In the early rounds there are four simultaneous games and many fans live in areas that may not carry their alma mater’s games on TV so there is a natural online audience for college basketball.</p> <p style=""> </p> <p style="">Also, in the early rounds March Madness games take place during work hours, which makes it a great fit for the web.<br></p> <p style=""> </p> <p style="">“In many of the other sports, the leagues keep tight control of the online rights and sometimes they make a pretty good product out of it...like Major League Baseball,” he said. </p> <p style=""> </p> <p style="">Subscription-based MLB.com is pretty good when I am at home but when I travel I am unable to see my hometown teams because of local blackout rights despite the fact that I am far away from home.</p> <p style=""> </p> <p style="">When will the professional tennis organizations and those like ESPN and NBC who own the sport’s TV rights stream early round Wimbledon or French Open matches for free online?</p> <p style=""> </p> <p style="">It can only help tennis which remains a second tier sport all over the world despite the all-time greatness and marketability of Serena and Venus Williams, Roger Federer and Rafael Nadal.</p> <p style=""> </p> <p style="">Hasn’t CBS proven that the marriage of the Internet and free, live sports is a winner? And that business plan can be extended seamlessly to mobile devices, I believe.</p> <p style=""> </p> <p style="">Back in 2003-2005 when CBS charged a $19.95 subscription fee, MMOD generated $250,000 in revenue in its best year. In 2006 the network dropped the fee and took in $4 million. </p> <p style=""> </p> <p style="">In 2007 MMOD attracted 1.3 million unique users and made $10 million. In 2008 CBS generated $23 million in revenue from MMOD, and expects to grow 30 percent this year.</p> <p style=""> </p> <p style="">And the product itself is getting better through technology improvements from content delivery networks such as Akamai.</p> <p style=""> </p> <p style="">CBS did all of this through the magic of online advertising. March Madness attracts college educated males, a lucrative but elusive demographic. </p> <p style=""> </p> <p style="">And since it went online I daresay March Madness may be attracting more women and males who may not be into sports but participate in office pools. </p> <p style=""> </p> <p style="">Is CBS the only sports broadcaster paying attention? </p> <br>]]></content><author>Cassimir Medford</author><category>Gaming</category><category>Internet</category><category>Media</category><category>Misc</category><category>International</category><category>Investments</category><category>Internet and Media</category><category>Mobile</category><comments>http://www.redherring.com/blogs/25932#0</comments><pubDate>Thu, 19 Mar 2009 09:50:11 GMT</pubDate><guid>http://www.redherring.com/blogs/25932</guid></item><item><title>Square Enix Licenses Gamebryo Engine</title><link>http://www.redherring.com/blogs/25926</link><description><![CDATA[Square Enix to try its hand with another foreign game engine for an unannounced project.]]></description><content><![CDATA[<meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="ProgId" content="Word.Document"><meta name="Generator" content="Microsoft Word 10"><meta name="Originator" content="Microsoft Word 10"><link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CADMINI%7E1.DAS%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"><o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="country-region"></o:smarttagtype><o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="place"></o:smarttagtype><!--[if gte mso 9]><xml>
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<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Not entirely content with its own in-house tools, Japanese
video game giant Square Enix announced today that it will license Emergent Game
Technologies’ Gamebryo Engine for an upcoming game. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">The engine has been used to develop a wide range of games,
including Bully: Scholarship Edition, Fallout 3, and Warhammer Online: Age of
Reckoning. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Square Enix has previously stated its intention to expand
into the western market, though it harbors the odd belief that utilizing
western development tools will make the company’s games more popular in <st1:place>North
 America</st1:place> and <st1:place>Europe</st1:place>. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">The developer and publisher previously utilized Unreal Engine
3 to create The Last Remnant. The game marked the first time Square Enix
licensed outside technology to create a game. However, the company’s
inexperience with the engine was reflected in the mixed review scores, with The
Last Remnant averaging 65 out of 100 on Metacritic. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">While it’s fine that the company is trying other
technologies, Square Enix needs to learn that breaking into the western market
has nothing to do with the game engine, but rather with game design. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">The tried-and-true Japanese role playing game genre has
become tired after years of what is essentially the same game being churned out,
and many gamers outside of <st1:country-region><st1:place>Japan</st1:place></st1:country-region>
want to play something more original and interesting. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

]]></content><author>Michael Lee</author><category>Gaming</category><category>Internet</category><category>Media</category><comments>http://www.redherring.com/blogs/25926#0</comments><pubDate>Tue, 17 Mar 2009 15:49:44 GMT</pubDate><guid>http://www.redherring.com/blogs/25926</guid></item><item><title>Resident Evil 5 Ships 4M</title><link>http://www.redherring.com/blogs/25920</link><description><![CDATA[Early signs point to success for Capcom’s zombie-killing video game.]]></description><content><![CDATA[<meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="ProgId" content="Word.Document"><meta name="Generator" content="Microsoft Word 10"><meta name="Originator" content="Microsoft Word 10"><link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CADMINI%7E1.DAS%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"><o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="country-region"></o:smarttagtype><o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="place"></o:smarttagtype><!--[if gte mso 9]><xml>
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<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Capcom announced that it has shipped 4 million units of its
highly anticipated survival horror game, Resident Evil 5, for its first
shipment. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">This marks the highest first shipment for the Resident Evil
series. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">It is important to note that the number does not indicate units
sold, as sales data has yet to come in for the game, which released March 13
for <st1:place>North America</st1:place> and <st1:place>Europe</st1:place>. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">The game has been out in <st1:country-region><st1:place>Japan</st1:place></st1:country-region>
since March 5, though, and early sales data reveals that nearly 400,000 units
have been sold in the first week – an indicator of excellent sales for the
series. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Resident Evil 5 fell under some pre-release scrutiny
regarding potential “racism” in the game. The game, which is set in <st1:place>Africa</st1:place>,
sees the return of Chris Redfield. Early trailers showing Chris gunning down
African zombies sparked some criticism about “racist imagery.” </p><p class="MsoNormal">&nbsp;</p><p class="MsoNormal">&nbsp;<img src="/RedHerringFiles/resident%20evil%205.jpg" width="317" height="251"><img src="file:///C:/DOCUME%7E1/ADMINI%7E1.DAS/LOCALS%7E1/Temp/moz-screenshot-4.jpg" alt=""><img src="file:///C:/DOCUME%7E1/ADMINI%7E1.DAS/LOCALS%7E1/Temp/moz-screenshot-5.jpg" alt=""><img src="file:///C:/DOCUME%7E1/ADMINI%7E1.DAS/LOCALS%7E1/Temp/moz-screenshot-2.jpg" alt=""><img src="file:///C:/DOCUME%7E1/ADMINI%7E1.DAS/LOCALS%7E1/Temp/moz-screenshot-3.jpg" alt=""></p><p class="MsoNormal">

</p><p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">It seems people forgot that they’re <em>zombies</em>. And the fact that the last game featured Spanish zombies, but nobody raised a fuss over that. <br></p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Despite the unpleasant insinuations, they seem to ultimately have
had little effect on gamers, with the game set to become a well-selling hit. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

<p class="MsoNormal">Over 40 million games in the Resident Evil series has been
shipped to date. </p>

<p class="MsoNormal"><o:p>&nbsp;</o:p></p>

]]></content><author>Michael Lee</author><category>Gaming</category><category>Internet</category><category>Media</category><comments>http://www.redherring.com/blogs/25920#0</comments><pubDate>Mon, 16 Mar 2009 14:57:40 GMT</pubDate><guid>http://www.redherring.com/blogs/25920</guid></item></channel></rss>