Although LittleBigPlanet had a shaky start, what with a delay and server problems, the
game is good to go now, which means that those gamers who did not participate
in the beta can now get cracking on creating and uploading their own levels.
LittleBigPlanet’s biggest selling point, by far, lies in
this user-generated content. The entire game is essentially a robust level
creator and editor, with all the “story” levels made by the developers using
these tools.
As extensive as the level creation tools are, though, the
gaming industry may simply not quite be ready for user-generated
content.
The problem? The user-created levels themselves. There’s no
denying that the folks at Media Molecule have, minus a few odd choices here and
there, created some incredible levels for the game. However, perusing the
numerous levels posted by users mostly yields disappointment and sometimes
anger at having wasted time playing through something stupid.
This isn’t a problem exclusive to LittleBigPlanet, though.
YouTube has proven to be a haven for crappy videos. Just like on YouTube,
LittleBigPlanet is populated by people seeking attention or a response. The
spectrum is a wide one, ranging from the inevitable penis-themed levels to
levels recreating the September
11 attacks – levels that are, on the whole, tasteless, offensive, and
oftentimes boring.
That last one is the biggest issue. While people can make
awe-inspiring, “how in the world did they do that?” levels in addition to the
tasteless stuff, being amazed by the technical prowess and playing through the
level are two completely different things. This is where user-generated content
on gaming consoles flounders; on YouTube, the viewer is just that – a passive
person watching events unfold.
In a game like LittleBigPlanet, though, the user is expected
to actually do something by playing through the level. And while a level may
feature incredible
handiwork or great artistic design, if it isn’t fun to play, then what’s
the point?
That’s not to say the game doesn’t have any potential,
though. Having played through some incredibly innovative and fun levels,
here’s hoping that people just need to get the hang of the level creation
tools. Maybe a few more weeks of tinkering around will filter out more of the
crap and bring forth more interesting creations. And, here’s hoping that the
users are ready to make something intriguing and enjoyable – something
that goes beyond the equivalent of a quick-fix YouTube video.