Topic - video game

avatar
Media, Internet, Finance

GameStop: What Recession?

Video game retailer doesn’t foresee a drop in sales anytime soon, with plans to open 400 new stores in the coming year.
avatar
General news, Magazine, Media, Internet, Finance

Riot of Funding: $7 Million From Benchmark

Riot Games, a Los-Angeles-based video game company, raises $7 million from Benchmark Capital and FirstMark Capital.
avatar
Computers, General news, Media

Sony Seen Needing Consistent PS3 Strategy

Sony must improve PlayStation 3 marketing strategy to drive growth of its console business, says leading Japanese videogame publisher.
avatar
Computers, Media

"Halo 3" Breaks Game Records

Microsoft said on Thursday that pre-orders of its fast-paced shooter video game "Halo 3" exceeded 1 million in North America, breaking records in the video game industry.
avatar
Computers, Media

‘Gears of War’ Fires Up Microsoft

Microsoft-owned game title and Xbox 360 seen as earnings ammunition.
avatar
General news

Q&A: GoPets’ Erik Bethke

The Korean gaming startup’s founder hits the states to talk with potential investors.
avatar
Media

Microsoft's Consumer Focus

Redmond will refocus its consumer group, perhaps to battle companies like Apple.
avatar
General news

Game Soundtracks Made Over

Video game makers have poured money into the latest graphics, but left music in the dustbin. dSonic wants that to change.
avatar
General news, Media

Sony Loses PS Hacking Case

Chiding Sony, an Australian court says gamers can hack the PlayStation.
avatar
Computers, Media

Game Chip Maker Grabs $27M

Ageia gets funding that will help push its chips into the market.
avatar
Media

Potter Fans Await Video Game

Hoping to match the success of Harry Potter books, Electronic Arts plans to launch a new installment of the video game in November.
avatar
Media

Personal Ads in a Virtual World

Dynamic ads may rescue gaming, if gamers don’t revolt.
avatar
Finance

FastStats: Brazil Goes Mobile

Brazilians pay for phones in advance; Video games move past arcade revenues; U.S. youth look to Internet and TV for news.