In
a challenge to the videogame establishment, Barry Diller’s IAC/InterActiveCorp said
on Tuesday it will launch an Internet service that it claims will offer the first “Web-delivered
gaming system.”
IAC
said the service will use peer-to-peer technology to render browser-based computer
games with graphics that approach those in high-end consoles, such as Microsoft’s
Xbox and Sony’s PlayStation 3.
IAC’s
announcement follows the company’s two-year effort to buy a gaming company,
which culminated in its stealth investment in Eugene, Oregon-based GarageGames
in the first quarter.
Mr.
Diller’s company said GarageGames’ P2P technology will be wrapped into a new
IAC unit called InstantAction, which will serve up a variety of in-house and
third party web-based video games.
Shana
Fisher, senior vice president, strategy and mergers and acquisition for IAC,
said the new unit will deliver console-style action and graphics without the
upfront costs. A Sony PlayStation 3, for instance, costs $500 or $600, and
games typically cost $60. Other big players in the console arena are Nintendo,
maker of the Wii and Electronic Arts, the largest computer game publisher.
GarageGames
is “completely disrupting the current videogame business,” Ms. Fisher said in
an interview.
While
Blizzard Entertainment’s massively multi-player role playing game World of
Warcraft offers rich graphics, players must first download software before they
can play the game.
Meanwhile,
most videogames now available through Internet browsers typically do not
attempt to replicate the quality of gaming consoles, appealing instead to
“casual gamers” who do not want to spend time learning the complexities of a
title.
Ms.
Fisher said InstantAction lends itself to several money-making models,
including advertising and subscriptions.
Terms
of the deal for the majority stake in GarageGames were not disclosed.
Speaking
at a Goldman Sachs conference in Manhattan,
Mr. Diller said that the economic appeal of creating a videogame site lies
partly in the network of users.
“Once
this becomes a community, the community itself will be the power,” he said.
“The common platform will be in and of itself a powerful thing to have.”
In
a telephone interview, GarageGames Chief Executive Josh Williams said the
8-year-old bootstrapped company would develop some games itself, but also offer
tools to independent publishers to create games for the new platform.
Unlike
console games, whose budgets sometimes can rival that of a Hollywood movie, InstantAction games can be
developed on a relative shoestring, he said.
“Our
games are beginning in the sub $1 million range and up from there,” Mr.
Williams said. “Fifteen million (dollar) budgets are not something we’re
pursuing.”